Territories
Folder: Configs/Territories/ (any file name, .cfg)
Territories are named zones you draw on the map with rules attached — PvP-free areas, no-build zones, healing auras, biome overrides, guild-only land, and more. A zone can be a circle, a square, or a rectangle, and zones can overlap and stack.
A complete example, explained
Configs/Territories/market_square.cfg:
[market_square@2]
Circle
0, 0, 50
90, 160, 90, exp: 1.0
NoAttack, PeriodicHeal = 1, NoMonsters
None
| Line | Content | Meaning |
|---|---|---|
| header | [market_square@2] |
Zone name, and a priority of 2 — higher-priority zones win where zones overlap. Leave off @N for the default priority of 1. Never put a space before the @ — unlike everywhere else in these config files, it is not stripped, and ends up baked into the zone's actual name (market_square instead of market_square). |
| 1 | Circle |
Shape — Circle, Square, or Rectangle. |
| 2 | 0, 0, 50 |
Coordinates — for Circle/Square this is x, y, radius; for Rectangle it is x1, y1, x2, y2 (opposite corners). |
| 3 | 90, 160, 90, exp: 1.0 |
Appearance — a green tint here, with a falloff curve. See Appearance. |
| 4 | NoAttack, PeriodicHeal = 1, NoMonsters |
Behavior flags — no combat, slow healing, no monster spawns. See Flags. |
| 5 | None |
Who is allowed in — None means no restriction (open to everyone). |
Unlike every other [Section] header in this mod, a zone name is case-sensitive and keeps internal spaces exactly as written — [Market Square], [market square], and [MarketSquare] are three different zones, not the same one written three ways. Pick one spelling and stay consistent, since nothing will warn you about a mismatch.
Appearance
The appearance line is a mix of a color and a few optional extras — order does not matter, write whichever pieces you need:
255, 0, 0, 0, 255, 0, true, FromCenter, exp: 1.5, heightbounds: 10-40
This is a red-to-green gradient (two color triplets), fading from the zone's center outward, with visible water, an exponential falloff curve, and the zone's effect limited to world heights 10 through 40.
| Piece | Meaning |
|---|---|
r, g, b (one or more triplets) |
The zone's color. Two or more triplets create a gradient between them. |
true / false |
Whether water outside the zone edge stays visible. |
| A gradient direction name | FromCenter, ToCenter, LeftRight, RightLeft, TopBottom, BottomTop, or one of the four diagonal combinations (TopLeftBottomRight, etc.). |
exp: number |
How sharply the gradient falls off. |
heightbounds: min-max |
Limits the zone's effect to a height range. |
A minimal appearance line is just a color: 100, 200, 100.
Flags
Flags control what actually happens inside the zone. List them comma-separated; some need a value after =:
NoAttack, PeriodicHeal = 2, ForceBiome = 2, MonstersAddStars = 1
Combat and building
| Flag | Value? | Effect |
|---|---|---|
PvpOnly |
— | Only PvP damage is allowed. |
PveOnly |
— | Only PvE damage is allowed. |
NoAttack |
— | No combat at all. |
NoMonsters |
— | Monsters will not spawn. |
MonstersAddStars |
number | Monsters spawn with extra star levels. |
NoBuild |
— | Building is disabled. |
NoBuildDamage |
— | Buildings inside cannot take damage. |
NoStructureSupport |
— | Structural support requirements are ignored. |
NoPickaxe |
— | Pickaxes cannot be used. |
PushAway |
— | Pushes players who try to enter out again. |
Interaction restrictions
| Flag | Effect |
|---|---|
NoInteract |
Blocks all interaction. |
NoInteractItems |
Blocks interacting with dropped items. |
NoInteractCraftingStation |
Blocks crafting stations. |
NoInteractItemStands |
Blocks item stands. |
NoInteractChests |
Blocks chests. |
NoInteractDoors |
Blocks doors. |
NoInteractPortals |
Blocks portals. |
NoPortals |
Portals do not function at all inside the zone. |
Player and environment effects
| Flag | Value? | Effect |
|---|---|---|
PeriodicHeal |
number | Heals players over time. |
PeriodicHealALL |
number | Same, but heals even at full health (useful with regen-boosting mods). |
PeriodicDamage |
number | Damages players over time. |
IncreasedPlayerDamage |
number | Multiplies damage players deal. |
IncreasedMonsterDamage |
number | Multiplies damage monsters deal. |
MoveSpeedMultiplier |
number | Changes movement speed. |
NoDeathPenalty |
— | No skill/item loss on death. |
InfiniteFuel |
— | Fires/torches never run out of fuel. |
CustomEnvironment |
weather name(s) | Forces specific weather. |
ForceBiome |
biome number | Makes the zone act like a different biome. |
ForceGroundHeight / AddGroundHeight / LimitZoneHeight |
number | Adjusts terrain height within the zone (only one of these three takes effect if more than one is present). |
CustomPaint |
0-3 |
Paints the ground: 0 = Paved, 1 = Grass, 2 = Cultivated, 3 = Dirt. |
Extra flags (a second set, same syntax)
| Flag | Value? | Effect |
|---|---|---|
NoItemLoss |
— | No item loss on death. |
SnowMask |
— | Removes snow buildup visuals. |
NoMist |
— | Removes fog/mist. |
InfiniteEitr |
— | Eitr never depletes. |
InfiniteStamina |
— | Stamina never depletes. |
DropMultiplier |
number | Multiplies loot drops. |
ForceWind |
number | Sets a fixed wind strength. |
GodMode |
— | Players are invincible. |
OnlyForGuild |
guild name | Only members of that guild may enter. |
OnlyForFaction |
faction key | Only members of that faction may enter. |
JoinOtherServer |
connection info | Sends players who enter to a different server. |
RevealOnMap |
— | Reveals this area on the map automatically. |
CustomJereSpawner |
spawner name | Attaches a named custom spawner (repeat the flag to add more than one). |
Who is allowed in
The last line — a comma list of allowed players or roles, or None for open access.
Scheduling a zone to specific hours
Territories can be limited to a real-clock time window using a folder naming trick — see Scheduling a config to a time window.
A second, overlapping example
Configs/Territories/market_vip_lounge.cfg:
[market_vip_lounge@5]
Square
20, 20, 15
255, 215, 0
PeriodicHealALL = 3, MonstersAddStars = 0
OnlyForGuild = MarketGuild
Priority 5 beats the market_square example above wherever they overlap — inside this smaller square, only MarketGuild members may enter, and healing is stronger.
Related
- Scheduling a config to a time window.
- Territory setup guide — a full worked example combining several zones.