Territories

Folder: Configs/Territories/ (any file name, .cfg)

Territories are named zones you draw on the map with rules attached — PvP-free areas, no-build zones, healing auras, biome overrides, guild-only land, and more. A zone can be a circle, a square, or a rectangle, and zones can overlap and stack.

A complete example, explained

Configs/Territories/market_square.cfg:

[market_square@2]
Circle
0, 0, 50
90, 160, 90, exp: 1.0
NoAttack, PeriodicHeal = 1, NoMonsters
None
Line Content Meaning
header [market_square@2] Zone name, and a priority of 2 — higher-priority zones win where zones overlap. Leave off @N for the default priority of 1. Never put a space before the @ — unlike everywhere else in these config files, it is not stripped, and ends up baked into the zone's actual name (market_square instead of market_square).
1 Circle Shape — Circle, Square, or Rectangle.
2 0, 0, 50 Coordinates — for Circle/Square this is x, y, radius; for Rectangle it is x1, y1, x2, y2 (opposite corners).
3 90, 160, 90, exp: 1.0 Appearance — a green tint here, with a falloff curve. See Appearance.
4 NoAttack, PeriodicHeal = 1, NoMonsters Behavior flags — no combat, slow healing, no monster spawns. See Flags.
5 None Who is allowed in — None means no restriction (open to everyone).

Unlike every other [Section] header in this mod, a zone name is case-sensitive and keeps internal spaces exactly as written[Market Square], [market square], and [MarketSquare] are three different zones, not the same one written three ways. Pick one spelling and stay consistent, since nothing will warn you about a mismatch.

Appearance

The appearance line is a mix of a color and a few optional extras — order does not matter, write whichever pieces you need:

255, 0, 0, 0, 255, 0, true, FromCenter, exp: 1.5, heightbounds: 10-40

This is a red-to-green gradient (two color triplets), fading from the zone's center outward, with visible water, an exponential falloff curve, and the zone's effect limited to world heights 10 through 40.

Piece Meaning
r, g, b (one or more triplets) The zone's color. Two or more triplets create a gradient between them.
true / false Whether water outside the zone edge stays visible.
A gradient direction name FromCenter, ToCenter, LeftRight, RightLeft, TopBottom, BottomTop, or one of the four diagonal combinations (TopLeftBottomRight, etc.).
exp: number How sharply the gradient falls off.
heightbounds: min-max Limits the zone's effect to a height range.

A minimal appearance line is just a color: 100, 200, 100.

Flags

Flags control what actually happens inside the zone. List them comma-separated; some need a value after =:

NoAttack, PeriodicHeal = 2, ForceBiome = 2, MonstersAddStars = 1

Combat and building

Flag Value? Effect
PvpOnly Only PvP damage is allowed.
PveOnly Only PvE damage is allowed.
NoAttack No combat at all.
NoMonsters Monsters will not spawn.
MonstersAddStars number Monsters spawn with extra star levels.
NoBuild Building is disabled.
NoBuildDamage Buildings inside cannot take damage.
NoStructureSupport Structural support requirements are ignored.
NoPickaxe Pickaxes cannot be used.
PushAway Pushes players who try to enter out again.

Interaction restrictions

Flag Effect
NoInteract Blocks all interaction.
NoInteractItems Blocks interacting with dropped items.
NoInteractCraftingStation Blocks crafting stations.
NoInteractItemStands Blocks item stands.
NoInteractChests Blocks chests.
NoInteractDoors Blocks doors.
NoInteractPortals Blocks portals.
NoPortals Portals do not function at all inside the zone.

Player and environment effects

Flag Value? Effect
PeriodicHeal number Heals players over time.
PeriodicHealALL number Same, but heals even at full health (useful with regen-boosting mods).
PeriodicDamage number Damages players over time.
IncreasedPlayerDamage number Multiplies damage players deal.
IncreasedMonsterDamage number Multiplies damage monsters deal.
MoveSpeedMultiplier number Changes movement speed.
NoDeathPenalty No skill/item loss on death.
InfiniteFuel Fires/torches never run out of fuel.
CustomEnvironment weather name(s) Forces specific weather.
ForceBiome biome number Makes the zone act like a different biome.
ForceGroundHeight / AddGroundHeight / LimitZoneHeight number Adjusts terrain height within the zone (only one of these three takes effect if more than one is present).
CustomPaint 0-3 Paints the ground: 0 = Paved, 1 = Grass, 2 = Cultivated, 3 = Dirt.

Extra flags (a second set, same syntax)

Flag Value? Effect
NoItemLoss No item loss on death.
SnowMask Removes snow buildup visuals.
NoMist Removes fog/mist.
InfiniteEitr Eitr never depletes.
InfiniteStamina Stamina never depletes.
DropMultiplier number Multiplies loot drops.
ForceWind number Sets a fixed wind strength.
GodMode Players are invincible.
OnlyForGuild guild name Only members of that guild may enter.
OnlyForFaction faction key Only members of that faction may enter.
JoinOtherServer connection info Sends players who enter to a different server.
RevealOnMap Reveals this area on the map automatically.
CustomJereSpawner spawner name Attaches a named custom spawner (repeat the flag to add more than one).

Who is allowed in

The last line — a comma list of allowed players or roles, or None for open access.

Scheduling a zone to specific hours

Territories can be limited to a real-clock time window using a folder naming trick — see Scheduling a config to a time window.

A second, overlapping example

Configs/Territories/market_vip_lounge.cfg:

[market_vip_lounge@5]
Square
20, 20, 15
255, 215, 0
PeriodicHealALL = 3, MonstersAddStars = 0
OnlyForGuild = MarketGuild

Priority 5 beats the market_square example above wherever they overlap — inside this smaller square, only MarketGuild members may enter, and healing is stronger.

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