Localization keys
The mod's built-in UI text — menu labels, tooltips, messages — comes from a set of keys, all starting with mpasn_ (a handful of exceptions are noted below).
translations.English.yml — the full, current key list, pulled directly from the mod (mod version 9.8.8). This is a plain copy of the file embedded in the mod's own kg.Marketplace.dll, kept here by hand and updated whenever a mod release changes, adds, or removes translation strings. If you're on a different version and notice this is out of date, please open an issue — that's exactly the kind of drift this page can't catch on its own.
You can use this file directly as your own local client translation file — translate it and drop it in — or read through it to decide what to override with Synced Localizer.
Overriding a key
Two different ways to change what a key displays:
- Synced Localizer — a server config. Applies to every connected player automatically, with no file needed on their end. This is the normal way for a server admin to retranslate or reword a piece of UI text.
- A local client translation file — a full translation, entirely local to one player's own computer. Create a file named
MarketplaceAndServerNPCs.<Language>.yml(matching Valheim's own language names —English,Russian,German, etc.) and place it anywhere under yourBepInExfolder —BepInEx/config/is the conventional spot. Whichever player has their game language set to<Language>will load it automatically. This is exactly what the file above is for: rename your translated copy to match your target language and drop it in.
Both accept the same key: replacement text format.
How to find which key produced a piece of text you saw in-game
There is no in-game inspector that shows you a key name when you point at something — the practical approach is matching text, in three steps:
- Search the file above for the exact English text you saw. The text next to each key is exactly what displays in-game (unless you have already overridden it). Searching for a distinctive word or phrase from what you saw is usually enough to find the right key in one try.
- If several keys have similar text, use the prefix to narrow it down — keys are grouped by feature area (see Key naming below), so a string you saw on the mail screen will start with
mpasn_CMS_, one on the leaderboard withmpasn_Leaderboard_, and so on. - To confirm you found the right key before rolling a change out to your whole server, set it to something obviously distinctive with Synced Localizer — e.g.
mpasn_sell: TESTING123— reload, and check whetherTESTING123shows up where you expected. Once confirmed, replace the test value with your real text.
Key naming
Keys read as mpasn_ followed by a short word or phrase describing what the text is for — mpasn_searchbyname, mpasn_itemname, and so on. Some keys include $1, $2 placeholders that get filled in with real values when shown (mpasn_added reads Added $1 $2).
Keys are grouped by feature area through their prefix — for example mpasn_CMS_* is the mail system, mpasn_transmog_* is the Transmog menu, mpasn_Leaderboard* is the leaderboard, mpasn_faction_* is faction messages, mpasn_tooltip_* is item/UI tooltips, and mpasn_lootbox* is Lootbox UI text (present even though the Lootbox feature itself is not currently working, see Known gaps). The file above groups naturally by these prefixes if you sort or search it.
NPC type labels
Shown as an NPC's type in menus — probably the ones most worth rebranding for your server's theme:
| Key | Default text |
|---|---|
mpasn_Banker |
Banker |
mpasn_Trader |
Trader |
mpasn_Gambler |
Gambler |
mpasn_Marketplace |
Marketplace |
mpasn_Mail |
|
mpasn_Teleporter |
Teleporter |
mpasn_Buffer |
Enchanter |
mpasn_Info |
Info |
mpasn_Quests |
Quests |
mpasn_Feedback |
Feedback |
mpasn_Transmog |
Transmog |
Example — reskinning the Enchanter NPC as "Rune Master" server-wide, using Synced Localizer:
mpasn_Buffer: Rune Master
A few messages are referenced directly by name rather than through the mpasn_ prefix — marketplace_cannotleaveguild, kg_banker_putall, plus any custom message key you invent yourself for use with Synced Localizer.
Related
- Synced Localizer — the format for overriding any of these, server-wide.