Transmogrification

Folder: Configs/Transmogrifications/ (any file name, .cfg)

Transmogrification lets players change how an item looks — including its color — without changing its stats. As admin, you decide which skins a given NPC offers, and what they cost; the rest (picking an item, previewing, applying, removing) happens entirely in a player-facing UI you do not need to configure.

Once you have written a profile here, put its name in a Transmog-type NPC's Profile field to make it live — see Core identity settings. It can also be reached remotely, without a nearby NPC, by listing it under TransmogrificationProfiles in Distanced UI.

Assigning a Transmog profile to an NPC

A complete example, explained

Configs/Transmogrifications/cosmetic_shop.cfg:

[cosmetic_shop]
SwordCheat, Coins, 100, false
CapeLinen, Coins, 50, true
Field Meaning
item The item whose appearance gets applied to whatever the player is reskinning.
cost item Currency item required.
cost amount How much of it.
ignore category true/false — see Categories and "ignore category" below.

What the player sees

Transmog UI in-game

  1. On the left, the player picks an item from their own inventory to reskin. Only actual equipment shows up here — weapons, shields, armor, capes, tools, utility items — not consumables or materials.
  2. On the right, the skins available for that item show up, grouped into the matching category plus any ignore category skins (see below). Skins the player cannot currently afford are dimmed.
  3. Each skin has an optional hex color field — the player can type a color code to recolor the skin before applying it, entirely separate from what you configured.
  4. A preview button shows the result on the player's own character before committing, so nothing is spent by mistake.

Picking an item and previewing a skin with a custom color

Clicking the skin's add button spends the cost item and applies the transmog immediately:

Transmog applied, with a recolor

Already-transmogged items are highlighted in the player's inventory list so they can tell at a glance which of their gear has been reskinned.

Categories and "ignore category"

Skins are sorted into categories that mirror the game's own equipment slots: One-Handed Weapon, Two-Handed Weapon, Two-Handed Weapon (Left Hand), Bow, Tool, Shield, Chest, Helmet, Legs, Cape, Utility. By default, a skin only shows up under the category matching its own item type — a skin made from a sword only offers itself to players reskinning a one-handed weapon.

Setting ignore category to true changes two things at once:

Using a non-equipment item as a skin, with ignore category on

The result — the weapon now looks like the trophy

Because the type check is off, mismatched combinations (a two-handed skin on a one-handed item, a non-equipment prefab as a skin) are visually possible but not guaranteed to look or animate correctly. Use ignore category deliberately, and test unusual combinations before offering them on a live server.

A worked example with several tiers

Configs/Transmogrifications/testprofile.cfg:

[testprofile]
SwordIron, Coins, 10, false
SwordIronFire, Ruby, 10, false

This profile offers two skins to whoever is reskinning a one-handed weapon: a plain Iron Sword look for 10 Coins, or a Fire Sword look for 10 Ruby.

Applying a skin, step by step:

Choose the item to reskin Choose the skin
Choosing an item Choosing a skin
Confirmed Result on the item
Applied New appearance

The item's stats, attack animations, and everything else about it are unchanged — only its model and color are affected. Equipping it shows the new look immediately:

Equipped with the new appearance

Removing a transmog

Players can revert an item to its original appearance at any time from the same UI, at no cost — select the transmogrified item and use the clear/revert option. This removes both the applied skin and any custom color.

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