Installation
The mod needs to be installed on every client and on the dedicated server (or the hosting client, if you are hosting from within the game).
Option 1: Hexium (Gale)
- Open the mod's page: valheim.hexium.gg/mods/KG/Marketplace_And_Server_NPCs_Revamped.
- Click Install with Gale — this opens the Gale mod manager and adds the mod to your profile automatically. If Gale is not installed yet, the page will prompt you to get it first.
- Repeat on every client and on the server machine.
Option 2: Manual install
Download the mod file from Hexium and extract it into your BepInEx/plugins/ folder, the same way as any other BepInEx mod. Requires BepInEx to already be installed.
Server, client, or singleplayer
The mod figures out its own role automatically:
- Server — a dedicated server, or a client that is also hosting. Reads and applies everything in
Configs/. - Client — a normal connecting player. Gets everything from the server automatically.
- Both — singleplayer, with local mode turned on in Client config. The game builds and reads its own local copy of the server folders, letting you build and test content offline.
In singleplayer, most modules work fine: Buffer, Distanced UI, Gambler, Dialogues, Trader, Quests, Territories, Teleporters, Transmog, Server Info, Player Tags, Chat. Not available in singleplayer: Banker, the player-to-player Marketplace, and Leaderboard — these save their data to the server and have no local equivalent.
First run
Start the server once after installing. On first run, it creates a Marketplace folder under BepInEx/config/ and fills in the subfolders you will be editing — see File structure for a full map of what gets created and where.
Updating an existing server
Most updates are a plain drop-in with nothing else to do. A few past versions changed something that needed manual action first — see Migrations to check whether the version jump you are making is one of them.